Mod

NameBallySpring
Version0.2.0.0
AuthorIrish_Conor, GlengarBoy, 4D Modding - Eire Agri Modding
FilenameFS25_ballySpring.zip
Size903.96 MB
ActiveYes
MapYes
Description Welcome to BallySpring! A fictional Irish map based in the West of Ireland with 226 fields, mainly grassland with some arable fields. There are 12 farm yards to choose from plus an additioanl Contractors yard at the BGA. NOTE: Once you start in either Farm Manager or Start from Scratch modes, you dont own any land so wont be able to interact with any of the objects etc. until you purchase some land. Features: - Cows can be fed with Silage for 90% effectiveness (As well as the normal TMR etc.) and the Calves can be fed with Milk - Cows dont produce milk until 27 months old and go through a lactation cycle when pregnant so produce more milk in the months after producing a calf then milk production drops off to 0 in the 3 months leading up to birth of the calf - Custom TMR recipe, see below: Hay: Min 20% Max 75% Silage: Min 20% Max 75% Straw (Optional): Min 0% Max 30% Mineral Feed (Optional): Min 0% Max 15%: Includes Mineral Feed as well as Potato, Sugarbeet, Sugarbeet Cut, Beetroot, Carrot, Parsnip & Onion Bulk (Optional): Min 0% Max 30%: Includes CCM, Grain Grist, Protein Grist, Mint, Green Rye, Alfalfa Hay, Clover Hay, Alfalfa Silage & Clover Silage Grain (Optional): Min 0% Max 15%: Includes Spring Wheat, Spring Barley, Oats, Maize, Silage Maize, Rye, Spelt, Winter Barley, Winter Wheat, Triticale, Mustard & Grain Waste - Ability to get manure from chickens and sheep (Placeable mods must support manure production to enable this feature, all Eire Agri Modding mods support this) - The Cow, Pig and Sheep Sheds on the map have manure spawn points adding the ability for the sheds to be mucked out manually into a manure heap - Custom Wildlife - Deer Buck & Fox - Visual Sales mod supported - Slurry Pipe System mod supported - Map resources feature from Terra Farm mod supported. NOTE: The Additional Filltypes mod is required to get the intended fillTypes when excavating. - No Overtake Splines mod supported - Traffic Density Control mod supported - Real GPS mod supported - CCM Production Pack mod supported - Maize Plus mod supported - Dynamic Dealership mod supported - Highlands Fishing DLC Supported. NOTE: Onions will appear twice on the crop calendar when playing with the Highlands DLC active, this is because we have modified the growth calendar in the map. The first shown calendar for onions is the one to follow, sowing in February and March & Harvesting in August (July harvest is shown but not available when the DLC is active as DLC calendar overwrites the map). - Multi Terrain Angle - Animal Grazing from basegame supported in all animal pastures - Fill Type and Height Type Limits increased - Ability to get Straw from Canola - GFSMods Realistic Irish Temperatures mod pre-installed - Custom Growth Calendar - Custom Grass, Hay & Straw textures - FastFarming's custom cut grass texture - Weeds in Grassland Fields - Increased Yield from Straw swaths - Custom Tarp, Manure and Stone textures - Multifruit Installed: Alfalfa, Clover, Field Grass, Flowering Catch Crop, Green Rye, Humus Active, Mustard, Silage Maize, Spelt, Triticale, Vetch Rye, Winter Wheat & Winter Barley - NOTE: In order to produce Alfalfa Silage or Clover Silage in a Silage Pit, the Advanced Silage Types mod is required. - Stubble destruction built in - Carl-TG's Peat System Mod Integrated. NOTE: Peat Equipment Pack is required to harvest the Peat. - Antler22's Mint Foliage pre-installed - JMZ's custom Fertilizer & Manure ground textures pre-installed. - Perma’s Modding's custom Rolling texture pre-installed. - Custom Traffic. The traffic on the back roads only have a collision on the back right of them to make it easier pass then when blocked up. - Derwen Modding's Traffic Pause Script integrated. Traffic will periodically pull into the filling station and stop at the pumps - Irish Number Plates - Custom Sounds - Collectibles - Road Network built in Blender - All hedges have collisions - Productions and sell points - Precision farming ready with realistic soil map - Most things only work once the land has been bought. Animals, silos etc. Due to the amount of pre-placed animal husbandries on the map, the "More Animal Husbandries Possible (64)" mod is required to make all husbandries functional and enable additional husbandries to be placed down. NOTE: In FS25 you cannot place buildings etc. where there is an animal navigation mesh. Bear this in mind when placing the open pastures. You can optionally enable the following mods and have extra placeables appear in a couple of the yards. Without these mods active you will see some warnings in the log for missing store items, these are harmless and can be ignored: - WaterGate (FS25_WaterGate) - Silos AS Pack (FS25_SilosAS) - Sugar Beet Shredder (FS25_Sugar_Beet_Shredder) - Automated Multi-Functional Workshop (FS25_fullServiceWorkshop) - Storage Rack (FS25_StorageRack) All the required dependencies can be found here and/or downloaded from modhub when loading into the map. For those setting up a multiplayer server / game, see links below to required mods from modhub: - FS25_animalLimitIncreaser64 - FS25_maxDensityHeightTypesByMap - FS25_meadowFence - FS25_WireFences - FS25_OldConcreteFence - FS25_Water_Tap_Pack - FS25_customSawmillPlaceable - FS25_bigDairyDecoPackage - FS25_decoPack - FS25_productionDecorationPack - FS25_groundTextures The parked cars on the map can be removed by going to the left side of the shop on the outside and up against the wall beside the bins, there is a trigger and in your help menu you will be prompted to press a button to "Hide Parked Cars" NOTE: This will only take effect once you reload the game as the cars get spawned into position when the game loads up. To enable the custom wildlife to load correctly, you need to copy the contents of the 'data' folder from within the maps zip file into your basegame data folder. Included with the maps placeables pack is a tire that you can purchase from the pallets menu in the shop and use to decorate your silage pit after covering. For an explanation of number plate format for those not from Ireland, checkout the description of our number plates prefab pack here. Credits: Reference the Contributors tags. If there is anyone we forgot to mention, apologies :) Thanks to Carl-TG for allowing us to integrate the peat system mod into the map. This is the PC version of the map, if you play on Console, checkout the Crossplay version here. Changelog: V0.1.0.0: NOTE: Update is compatible with existing savegames but any trees chopped down / removed will have returned and need to be removed again. Easiest way to remove the returned trees is using the delete objects feature from the Easy Development Controls mod. As well as the trees returning, the farmland numbers have also been corrected so land you own will have changed. You can use the Easy Development Controls mod to assign the correct land to your farm - Updated map description in modDesc - Added links for dependent mods to modDesc - Corrected TMR recipe. See map description update for updated TMR recipe - Field numbers shown on map now match what is shown in contracts menu - Fixed crop destruction on sugarbeet, potatoes, carrots & parsnips - Fixed Terra Farm Map Resources - Added Grain Silo to Dark Green Farm (New save required to take effect) - Added Slurry Lagoon to Light Blue Farm (New save required to take effect) - Changed Light Blue Farms milking parlor shed to non pasture variant to avoid cows appearing in yard (New save required to take effect) - Added open pasture to Light Blue Farm (New save required to take effect) - Removed deco ring feeder, feed toughs and water trough from Light Blue Farm (New save required to take effect) - Changed slurry lagoon at Pink Farm to Silo type rather than Silo Extension as it is placed too far away from the cow shed to act as an extension (New save required to take effect) - Added collision to water trough at Dark Blue Farm cow shed - Added indoor areas to shed at Dairy - Extended storage radius on Dark Blue Farm cow shed unloading station to allow manure heaps and slurry tanks be placed near it - Made the market in the village part of Farmland 255 - Made triggers to hide parked cars, hide the swing sets across the map and hide the water wheel bigger - Fixed Ambient Sounds - Fixed Peat planting - Added option to buy dairy cows at 27 months old ready to produce milk and beef cows at 30 months old - Fixed colour of JCB Telehandler Traffic Vehicle - Fixed License Plates on Traffic Vehicles - Added traffic pause script from Derwen Modding (Thanks to Derwen for allowing us use this script in the map). Traffic will now pull into the filling station and pause periodically for a few seconds before moving on again. - Added Dealer Config for use with the Dynamic Dealership mod V0.2.0.0: NOTE: Update is compatible with existing savegames but you will notice a yellow texture in the distance on all the grass fields, this will correct itself after a couple of months playtime ingame. Due to the edits to the grass, meadow, field grass, alfalfa, clover & mint foliages, any fields with these crops in them will have gone back a stage in growth. You can either use easy development controls to correct the growth stage manually or wait for it to correct itself after a couple of months playtime ingame. - Fixed Lights on Traffic Vehicles - Fixed duplicate l10n warning in log - Removed Carbolime. This was causing field boundaries to be deleted when spreading lime - Prevented deco foliage from being mown - Can still be removed via plow / mulcher if desired - Added SPS water nodes to the drains across the map to enable water filling when playing with the SPS mod - Fixed Mustard price variation (New save required to take effect) - Updated Help Menu Descriptions - Fixed Mustard swathing - Adjusted Mint growth calendar - Buying Lime from the Quarry is now cheaper than buying Lime from the Shop - Fixed manure, chaff & chopped mint tip effects - Updated Birch trees - Adjusted grass, meadow, field grass, alfalfa, clover & mint foliage xmls - Meadow foliage now appears on PDA - Adjusted chickens and horses feeding - Removed slurry thickness from Dark Blue Farm cow shed when playing with SPS mod as nowhere to mix slurry for that shed - Adjusted traffic spline on Northwest border of the map to help avoid traffic jams - Adjusted traffic splines at junctions to try and reduce traffic jams - Added support for Traffic Density Control mod - Corrected lotto prize money - Replaced grass foliage with meadow along field edges to prevent new field ground from being created when edges are mown. Was causing issues with GPS / AI workers (New save required to take effect)
Issues2
XML file 'map/config/placeables.xml' is too big. Size 1.10 MB (max. 0.25 MB)
XML file 'map/sounds/sounds.xml' is too big. Size 0.40 MB (max. 0.25 MB)